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算法競賽實戰(zhàn)筆記

算法競賽實戰(zhàn)筆記

定 價:¥78.00

作 者: 梁博 等
出版社: 電子工業(yè)出版社
叢編項:
標 簽: 暫缺

購買這本書可以去


ISBN: 9787121470127 出版時間: 2024-01-01 包裝: 平裝-膠訂
開本: 128開 頁數: 字數:  

內容簡介

  近年來,隨著互聯網和人工智能的廣泛應用,算法作為其關鍵技術的內核,備受學校和企業(yè)的重視,算法競賽更成為算法領域的一顆明珠。本書依托編著者多年算法競賽的教學積累,全方位介紹了競賽中常用的算法及近年來算法競賽領域最新的研究成果,基于算法競賽中廣泛使用的在線評測網站——洛谷,著重介紹線性數據結構,基礎算法,搜索算法,動態(tài)規(guī)劃等方面的知識。本書適合對算法競賽感興趣的青少年閱讀,也可作為相關領域教師、計算機專業(yè)學生的參考用書。

作者簡介

  作者梁博:2019年至今,負責北大附中初中信息學奧賽教學工作。2022年學生成績:入選省隊:陳凱豐,謝梓涵,梁嘉文。北京20個省隊名額中占3人。(根據往年情況,進入省隊基本都可以保送清華或者北大)2021年學生成績:呂彥哲銀牌。陳凱豐(初二)作為夏令營選手獲得銀牌,簽約北大,成為歷史上簽約北大最小的選手。2020年學生成績:學生中初中組(普及組)參賽人數60人,一等獎獲獎20人,二等獎25人,北京市7個滿分同學中占3人。省一等獎比例30%遠超全市平局值,總獲獎率68%初二即有兩名同學獲得高中組(提高組)一等獎。2014-2021在小米負責簽名與編譯系統(tǒng)研發(fā),科研成果轉化為32項專利,如:CN201510549837.6一種應用軟件預裝次數的控制方法及裝置CN201510547599.5應用版本信息的獲取方法、設備和系統(tǒng)CN201510857770.2終端系統(tǒng)升級方法及裝置CN201610694577.6數字簽名方法及裝置其余28項專利不列出,可以在相關網站檢索到.2009-2021 浙江大學竺可楨學院計算機科學與技術專業(yè)

圖書目錄

第 0 章 一些不那么常識的常識 ············································································.1
0.1 本地編程環(huán)境的配置··············································································.1
0.1.1 在 Windows 系統(tǒng)上安裝使用 Dev C ···············································.1
0.1.2 在 MacOS 系統(tǒng)上安裝 Xcode ··························································.4
0.2 在線評測系統(tǒng)—洛谷···········································································.7
0.2.1 注冊洛谷 ···················································································.8
0.2.2 提交題目 ···················································································.9
0.2.3 團隊管理 ···················································································11
第 1 章 線性數據結構 ························································································15
1.1 數據結構·····························································································15
1.1.1 數據結構的定義 ··········································································15
1.1.2 數據結構的運算 ··········································································17
1.1.3 線性數據結構 ·············································································17
1.2 棧······································································································18
1.2.1 棧的定義 ···················································································18
1.2.2 棧的作用 ···················································································20
1.2.3 棧的固定數組實現 ·······································································21
1.2.4 STL 中的棧 ················································································24
1.2.5 括號匹配問題 ·············································································26
1.2.6 前綴、中綴、后綴表達式 ······························································30
1.2.7 后綴表達式的計算 ·······································································32
1.2.8 中綴表達式轉換為后綴表達式 ························································36
1.2.9 中綴表達式的計算 ·······································································41
1.3 隊列···································································································43
1.3.1 隊列的定義 ················································································44
1.3.2 隊列的作用 ················································································46
1.3.3 隊列的固定數組實現 ····································································46
1.3.4 STL 中的隊列 ·············································································47
1.3.5 基數排序(Radix Sorting)·····························································50
1.3.6 結構體的構造函數 ·······································································56
1.3.7 隊列的應用 ················································································59
1.4 前綴和·······························································································.66
1.4.1 前綴和的引入 ············································································.66
1.4.2 一維數組前綴和 ·········································································.66
1.5 動態(tài)數組····························································································.75
1.5.1 動態(tài)數組 vector ··········································································.75
1.5.2 STL 中的動態(tài)數組 ······································································.75
1.5.3 vector 的缺點 ·············································································.76
1.5.4 vector 與迭代器 iterator·································································.76
1.5.5 vector 與 C 11 ··········································································.78
1.5.6 vector 的實現原理 ·······································································.80
1.6 樹·····································································································.82
1.6.1 樹的相關概念 ············································································.82
1.6.2 樹的性質 ··········································································1

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